This is a collection of build restriction mods put together by Magic Power. When parts are activated, various units and buildings can have build restrictions placed upon them to custom tailor your
Heres a great unit mod by silenthunter. Basically it adds a t3 ressurection bot to each faction. These units can reclaim wreckage on the battlefield and change it back into a working unit (just
ModName: Lordmaniac'sModVer3 ModInfo: Every unit and building build in one sec and a health regen rate of 90. All three commander build rates have gone back to 10. Their tech 2 upgrade back to 30 and their teach 3 upgrade back to 90. Bugs: Fo
This version makes every unit and building build in one sec and have a health regen rate of 90(Commanders health regen rate stays the same cuz their health is already high). All three commanders
--------------------------------------- Installation instructions: - Download the .scd file - Copy the file into "My DocumentsMy GamesGas Powered GamesSupremeCommanderMods" - Activate the mod in the mod manager when creating a game. - This is a
I welcome all comments and balance suggestions. --------------------------------------- Installation instructions: - Download the .scd file - Copy the file into "My Documents\My Games\Gas
#########owning experimental units v1.5############ ######what i do v1.5:###### this verson adds T3 point defense turret for all factions ######what i do v1:###### i make the experimental units much stronger their weapons health and th
#########owning experimental units############ ######what i do:###### i make the experimental units much stronger their weapons health and they all have some health regen rate now i also added shields to most of them aswell they also move fas
Here's an update to a more recent mod that boosts the stats of various experimental units and such to make them much more powerful and, um, "owning". My last review: [quote]Eluvatar (LoTR
Eluvatar (LoTR reference?) makes his SupComFiles debut with a nice, useful mod for us people who love our experimental units. In this mod, the author beefs up the experimental units for each