Waste is a new gametype in which the payload can be pushed by either team. It plays similarly to other 5-point Control Point maps, such as Well, except that it places a stronger emphasis on teamwork to push the cart and coordination to flank the enem
A map based on meet the sniper video. The map still has a lot of problems, some doors don't work so its not fully playable. I will be updating this thread whenever I release a newer version of my map. This version doenst have HDR yet. I was too lazy
3 point single stage payload map. The points, spawns, and other gameplay elements should all work correctly. Initial theme/design is in place but only has basic details in most places.
Well here it is, my debut map, Reverb. It is a payload race, meaning each team will push their own cart while defending the other team's cart. First team to push their cart to the last cap point wins. -------------------------------------------
This is the map I am currently working on. It's a mix of junction and steel in a payload format. Except this time, RED is attacking BLU is defending Capping the bottom row of points will yield a bonus. Left Most: Disallows Blu's access thro
PL_CASHWORKS_RC FIXES: * improved framerates as good as possible * merged 2nd and 3rd blu spawn to one spawn: - makes the engi´s life easier - gates prevent spawncamping * pushed cp3 further to the bridge, provided sentrypositions, decreased