Created from Valve's SDK version of ctf_2fort by [HvC]Terr. Rather than core map changes, this "fix-up" version contains balance/symmetry tweaks and bug fixes for ctf_2fort. See the readme below
3-PG is very proud to present CP No Mercy! It was inspired by Left 4 Dead's final section of the "Rooftop Finale" of the "No Mercy" campaign. The key to winning this nightmare is to control all of
Review of toy_fort_alt: This map a map remake cp_toy_fort_beta2. This map became first mine map for TF2. I'm changing this map, because beta2 is unsuccessful for playing teams tf2. After my 12 beta
A very fun King of the Hill map set in a Barn, fun with less than 8 players, testing with 8 players, hectic with more than 10! But so much fun!! :D Custom mission briefing: KING OF THE
This is a DM version on the authors upcoming PLR map since there are no PLR setup tutorials yet that i know of. This is the basic round 1 more props and detail will be including in the final version
The v1-2 in the .zip seems to have been taken out so it appears as v12, but it's version 1.2. [b]Description:[/b] The spawn building has two floors. The spawn room has spawn protection, three
Team Blu have decided to try to put Team Red out of business by setting up their own mining company. Team Red have responded by setting up their own bomb making company. Both teams are fighting for
this is a quick fix for some errors on the map of the previous map: FIXED: - map holes. - pink and black showing up on textures. - some spawn glitches - other glitches ADDED: - some