particle effects of gas escaping from pipes. Ezekel is also experimenting here somewhat with a more morbid, more dangerous feeling map. He's trying to play to paranoia to make it feel like your not safe - thus he got high roofed areas to give the impression of openness, and isolation. low lighting, with contest to the glowing coals and metals add to the suspense he feels. Further the map is set at night and i make use of fog effects to further the impression of isolation, plus giving the structure a minor feeling of "no one is here". The other key idea is the furnace. - there is a large health pack in a small room. however, if anyone sees you enter the room they can shoot/touch one of a number of buttons to seal the door, and roast anyone inside. So it's up to you if you want to risk going for that juicy health pack.
The map is Reflectionaly symmetrical (like lumberyard and ravine). The 2 key ideas in mind are: - Heavy industrial, including lots of pipes, a certain amount of environmental fog. - Some
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