gameplay/spacing works out. It's a CTF map with a bit of a twist: Each team starts with one intelligence briefcase outside of their base. Once that is captured a new one spawns inside of the base. Capture that one to win! You can set it to be as many caps you want to win, but I would recommend 2 or 3. Feel free to add it to your server rotation! Recommended game rules: 10 sec respawn, 2 or 3 captures win the game, class cap of 3 or 4, and a 30 sec setup time, as the first points are quite vulnerable to capture at first.
The beta for my new Team Fortress 2 map. It looks a bit ugly due to the fact that I haven't focused on the art aspect of it quite yet. This beta is solely meant to test out how the actual
- File Name:
- ctf_platform_beta.bsp
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- 6.54 MB
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