enemy intel spawns in a deeper part of the enemy base that becomes available because of moving doors that only open once the intels are captured..... The video pretty much explains the concept and what I had done up to the A4 stage of the maps release...
This is Nosher's second map and is called CTF Staging. Nosher decided to build a 3 stage CTF map. The idea being that when you return the enemy Intel back to the control point in your base, the next
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