doors -- full underground ring -- RED spawn in caves -- Auxilary spawn for current non-point holders. -- BLU spawn pushed back to match RED's -- Extension of BLU's battlements -- Top of the assaulting hill on RED's side blocked off. [*] [b]Fixed bugs:[/b] -- Can still see outside the map from cracks in the unused assaulting doors. -- RED's bottom resupply locker and the aux spawn resupply locker do not animate when used. -- No 3d skybox -- No Roof above BLU's 2nd floor exit. --> can be seen by soldier/demos [*] [b]Known bugs:[/b] -- Still one way to see outside map's bounds [*] [b]Changes from _a2:[/b] -- Further detailing of RED spawn -- Slightly more BLU spawn detail. -- Underground wall player clips consistent all the way around. -- Hydro's original 3d skybox. -- Skybox/lighting changed back to tc_hydro's -- Various cosmetic fixes -- Copied some previously missing details from tc_hydro to koth_hydro.
The map is a conversion of the satellite part of tc_hydro to king of the hill game mode with balancing work. It is currently in BETA 1. [*] [b]Some changes from the original:[/b] -- 4 bowl exit
- File Name:
- koth_hydro_bowl_a3.7z
- File Size:
- 3.2 MB
- Download Last 2 Week:
- 14
- Downloads All Time:
- 84