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TC Meridian

Добавил: The DSystem
2009-09-09 22:09:00
12 просмотров
plan? Will Red triumph and drive Blue off their island? The gameplay is Territory Control, like tc_hydro, but it uses Capture the Flag instead of Control Points to win each round. We're hoping that the infiltration gameplay will result in fewer round stalemates than the domination gameplay of tc_hydro. At the same time since it only takes one cap to win a round and it changes location each round, we're hoping that this variety of CTF will be more appealing to people who don't like how much of a static turtle some CTF maps can become. The gameplay has improved significantly over earlier versions from last year. One major difference is that the CTF HUD is now enabled, making it much easier to find the intel to steal (or defend). Other areas that were too tight and claustrophobic have seen major overhauls as well. The map is getting close to completion, but it really needs to see a lot of action to tell of the balance is perfect. The scout update pretty much killed all testing on beta 4, so I'm trying to revive interest in the map now that the scout craze has died off. Any help with getting this added to server rotations would be immensely appreciated.
TC_Meridian takes place on a tropical island somewhere in the Pacific. Red team is hatching some maniacal scheme, and Blue has gotten wind of it and is attempting to stop them. Will Blue foil their
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