This is a variant of most 2fort maps - The variant being that there is no fort, just a bunch of floating walkways high above the ground. Because there are no forts, there are are no walls. And believe me, its a long way down.
This map is a skeet shooting map somewhat like pull, but set with the amusing psuedo theme of a game of skeeball. The civilians must launch themselves and manage to land in the numbered holes for varying numbers of points.
Only scouts can capture the flag and open the capture point doors. The other members of the team help him to get to the other side. Flag only stays dropped for 15 seconds. Two sniper points at capture area.
The Red and Blue teams must take their flag from the center arena and bring it to the capture point deep in the enemy base. The Yellow team does everything in their power to stop either team from capturing the flag.