A terrible disaster has taken place. The enemy base is now vulnerable. Attack swiftly and quickly, or you will miss this chance. Disaster is the map which is the answer to strategic battle everywhere... in Siege. The offense starts a long way from t
Well, it seems that i was having a little trouble making the rest of the acts. So, i figure, i might as well post this one while i have the chance, before I delete it. Diablo is a registered trademark of Blizzard Entertainment and Blizzard Entertain
After a quick and fun ski in, attackers have to find and disable 4 out of 5 of the main base generators. The entrance ff's are easy to hit, and also results in a darkened base, which enhances the power of cloak, satchel, and sj packs. Defenders will
The bases are 2200m apart. Travel by Shrike takes about 30sec. The defender base is relitivly open. Two bunkers hold two generators and two inventory stations. The attackers also have two inventory stations and one vehicle station. The attackers also
This is my 3rd overall siege map, but it is my First fully working one! The waypoint actrually change when you destroy an enemy generator! So, anyway, about the map. Lets see...... I got the name from god knows where, but i got the idea for the map
Back again with another map. This map, leans more toward outdoor combat by placing the generators in open places and a providing quick way to get to the action. As the attackers, the map is set up like this: There are 3 generators, all of which m
"DeathRow". Is a Siege map with a twist. You’re trying to break out-of, not in-to a base, in this case the maximum security prison "DeathRow". There are some unique buildings that are various bridge segments inverted, flipped, enlarged, and joined, a
The Offense base is underground (and unrapable). They start by following the arrows through a small tunnel to reach the surface. They then proceed to attack the Field, Valley, and Hill Top Generators. Once the Field gen goes down, the Offense gains a
Here's an interesting little map. It's all a bunch of water, right? You openly mock this map, then you download it. Little do you realize, as you enter this map, that it will take all the teamwork you can manage to win. The defense must work at extr
A two part base situated on an island in the middle of an artificial lake. There are three generators in the lower tower powering the forcefields of the upper base, which, in turn, hosts a single generator used for the powerfield sealing the flipflop