This mappack contains 4 Bombing Run Maps, which can also be downloaded seperately from UT2003Files.com: - [file="6263"]Acid Pipe[/file] - [file="6264"]Boom Boom Bridge[/file] - [file="6265"]Car
This is a Bombing Run version of [file="6099"]CTF-Lily Liver[/file] which is part of the [file="6103"]Dead Cat CTF Map Pack[/file]! The Changes (other than BR specific items) are: Re-Textured
This is a Bombing Run version of [file="6099"]CTF-Car Park[/file] which is part of the [file="6103"]Dead Cat CTF Map Pack[/file]! The Changes (other than BR specific items) are: Major structural
This is a Bombing Run version of [file="6098"]CTF-Boom Boom Bridge[/file] which is part of the [file="6103"]Dead Cat CTF Map Pack[/file]! The Changes (other than BR specific items) are: Mostly
This is a Bombing Run version of [file="6085"]CTF-Acid Pipe[/file] which is part of the [file="6103"]Dead Cat CTF Map Pack[/file]! The Changes (other than BR specific items) are: Major structural
A conversion from the DD map, playing this map as BR give you the chance to get out and see the scenery, instead of camping on a control point. And scenery this map has. Nice leaden gray skies
I always try to be positive and supportive when reviewing maps. UnrealEd is not the easiest editor to use, and many people are learning the ropes. But when a map is this broken, I have to ask "Why
This a medium size BR map that takes place in a zero-grav like setting. Due to the floor being one big fan, you kind of float along, all bouncy like. Think of playing tag. In hot air balloons.
A nice, simple, medium sized BR map. Not much too look at, but you will not have time to look around all that much. With bots or live opponents, this map is fast and furious. I was happily
If you followed UT2K3 thru it's development, you have most likely seen screenies of this map before. Why it didn't make it into the full version is a point of some debate (and a damn shame), but no