This is a level that I created for Unreal Tournament 2003. It is entirely original in its design and concept. In fact, experienced UnrealEditor users may notice the heavy use of pre-existing static
This is the first map I have made for Unreal Tournament 2003, and I decided to get some inspiration from one of my favorite first person shooters, Goldeneye 007 for N64. Its not completely
A hotel overlooking a quiet mountain town is suddenly struck by a massive orbital ion cannon blast. Warriors fight amidst this devastation, turning the peaceful town into a brutal warzone.
Kinda Quakeish one would say, but at the time I was playing RA3 and felt in an arena kinda mood! Its a Stoney Goth Kinda level. A few Jump Pads, some rain, and Lots of INTENSE Game Play.
A large ctf map in a snowy valley, in the middle of a nasty lighting storm caused by some sort of machine. Has some special transporters that take you special places.
This map is set in a futuristic cyber-prison environment. Lot's of long hallways and multi-levels to it. Here is an excerpt of what the author says about it[quote]Survival Tips: It's probably best
This map is designed with lego building blocks. Map has only one room, which is divided on each side by a lego wall. No need to look for weapons and health, because the only thing you will be armed
These maps are the final release versions and are designed expressly for the UT2K3 Invasion game mode. Mappack also includes the [b]Fryian Cannon[/b] mutator.