Beneath the violet shadows cast against the glimmering stars above, figures dance with rockets in the Garden of Heaven. The whispering wind carries the eldritch sound of chimes, crying out against
Once there was two underground species that fought for control of a valley that separated their two sub-terrainian worlds. Due to the loss of life and bloodshed that happened during the struggle
Being inspired from an old UT map, the creator had a lot to live up to concerning lighting, weapon placement, size, and all that other stuff. Well, very few mappers can make a sequel to an original
Very great map in it's simple design layout. The side rooms aren't very big and take you longer to get to the flag base so you're almost forced to stick your neck on the line and just barrel through
I'm not sure if it was a glitch in my computer or the file I got or if it was in the map itself, but when I turned to a certain position the screen would go to a black background and I could some of
In the readme of the map, the creator of this map wanted to combine one of his favorite maps from the old UT and still keep the beauty of the original map. His 80 hours of work definetely paid off.
Take Quake3, Halo and Ut3 and combine them and I think you come up with a map simular to this.This is a big lush valley with thunder and lighting storms.Tip:Taking the long way gives you the most :)
This is a map originally made by Ryan Smith for Unreal Tournament. It quickly became one of my favorite maps and I knew I had to do a 2003 version.~To be reviewed by the map reviewing staff
This map is really kick butt. If you like a morbid twist to your Ut2003 CTF games this map will satisfy that bloodlust:) You would expect this map to run horridly because of the moving fire
Very open and large map. A sniper's dream almost. Nice and high ledges with almost all the paths exposed. The map looks great too and won't lag on multiplayer because of the minimal textures and