raining area, the subterranean caverns and the indoor facility. So you will be in quite different areas when playing through the map. I also think that the architecture (globally, with the three different enviroments) is quite original. Despite the fact that the map has different areas, I planned it to be a map that you can explore it in a short time. I think it's for 4-6 players. It's not oriented for team deathmatch. In this map there many things I tried for the first time in UnrealEd : skybox, outdoor area, outdoor terrain, rain effect, "oceanic water", cavern, coronas, volumes, antiportals, blocking volumes, ... But I think I managed it quite good. :) There are some experiments I have made like triggerable lights when the doors open, trying to make the "outdoor light effect", and also this long-way elevators. (Resident) Anyway, hope you have fun in your ordinary fragfest :) (Resident) May I add as a side note that i had really bad fps with this level, and i have a high end pc. :( (Szico VII)
It seems that I begin to be a UnrealEd addict :) This is a quite experimental map for several reasons. I wanted to create a map that involved different enviroments. So you have the outdoor
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