A lot of fixes with the first and latest public patch :) This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other. This patch
This old train track was about to be decommissioned until Liandri purchased it for the tournament, not much renovation has taken place since these old trains were in popular use but it remains a popular event for the audience viewing at home. From th
Lets get one thing straight, !THIS IS NOT AN ASSUALT MAP! The design of it is strictly and soley for TEAM DEATHMATCH. The only reason it was saved as assault (ie. AS-WarOfTheWorlds), is because it is an all space fighter map, and when saved as a de
Well, what a nice map :) I put it into my maps folder and loaded it up.. and I waited... and waited. Then it came on :) First thing i noticed was the framerate. One word. Terrible. The detail is
During the second water war on Hell\'s Gate IV, your forces have pulled up a heavily fortified commando point near one of the major wells which feed the planets capital pipeline. Control over this
----------------- German-Deutsch ----------------- Vielen Dank, dass Du dir meine Map gesaugt hast-ich hoffe sie gefällt dir. Um sie spielen zu können musst su die Datei "DM-Timidus.ut2" ins "Maps"-Verzeichnis Deines UT2004 Orners extrahieren. f
The map is a fairly big map. The main layout consists of 4 domes connected through a hallway in a ring shape. Between the domes there are acces hallways to a central dome, which is a bit larger then the surrounding domes. In this central dome t
This is an announcer voice pack for Unreal Tournament 2004, created with my own voice and Paul Catalano's new Announcer Packager software, which is at the time of this posting in beta test. Similar to my Lopar-XL VP, it's loaded with dry wit and hume