Layout is about the same as my other map, RedeemerCastle, but better build, zoning and anti-portals for a better framerate. There is 1 redeemer, 1 painter and all the ut2004 weapons. In the dungeons you can find several bonus items. Excellent botp
An indoors, symmetrical, Egyptian themed map with two large rooms divided by a central platform. Above the central platform is a dividing wall that blocks direct line of sight to each flag, which sit atop high tower structures at the opposite far end
Layout is about the same as redeemercastle, but better build, zoned and i used also anti portals for a better framerate. There is 1 redeemer, 1 painter and all the ut2004 weapons. Excellent
The enclosed .ase; .dds and .bmp files in the .zip file are static meshes made for use in UT2004 -------------- Hi, hope you have fun with my static meshes and they work for your map or wherever you use them. This file eventually explains how to im
Pits of molten lava adorn this partially underground industrial facility. A central area appears to have had a roof collapse and connects to the other parts of the map via run-off corridors and a teleport. This is the sample test version of my new
This is a deathmatch map specifically designed for the Invasion gametype, preferably with a large number of warlords and behemoths. Everyone spawns at the front of the Abu Simbel styled temple and