CTF-Kernel October 29 2006 Title: CTF-Kernel Authors: VoodariuS & Satellence VoodariuS' Homepage: http://voodarius.planetunreal.gamespy.com Maps by Satellence: http://nalicity.beyondunreal.com/view_author.php?aid=3111 Music by Daddy W
Egyptian themed map with a slightly larger scale than most default levels, this was intended for the Elite Weapons mutator which increases the gamespeed and adds low gravity. It works well for DM-TDM-TAM and invasion. Fully botpathed.
An overhaul of a Make Something Unreal Contest winner, ONS-Dreamus2SE takes the Dreamus2 dust storm to a new level, with completely redone special effects, new botpaths allowing the bots to use tactics only humans used (utilizing over 80 jump-spots),
No living creature remembers who constructed these giant skyscrapers eons ago. No one knows why they still function on this deserted planet. This is an unusual ctf map performed in futuristic setting. There are three levels: upper, common and low
FIXED - Linux servers crash - Two bugs with spruce (blending problem & LOD/Collision problem) - Bug with the floor surface near the fallen spruce (shader/simple texture) - Some minor collision problems CHANGED - Position of the Shock Rifle -
Map Author: proof '»dcF//proof Map Name: DM-1on1-Weaponfactory Player Count: 2-4 Map Description: This factory was in use for a long time. Here they produced weapons for the NEG Forces for many years. But later the owners of this factory wen
================================================================ Title : AS-Zirconium Version : 1.0 Release Date : October 13 Filename : AS-Zirconium.zip Author(s) : Scott "Uberscheisse" Larson Email Address : s.w.larson@tcu.edu Web Page : Com