A simple level with 3 levels and a central fighting area, I managed to create this working level dispite my inability to properly visualise what a particular enviroment should look like, nothing fancy but the file size might make dial-up users happy.
I basically took the map de_aztec from the game Counter Strike and brought it into UT 2004. I rendered it completely different though and added a couple small areas to make it more interesting. Let me know what you think. I can always use the critisi
CTF-Brean_2120_Pro-V2 for UT2004 --Map by Bullet Bait-- http://www.overlordsclan.com (mail to: jmj15@students.uwf.edu) Initial Release Date 3-15-2006 Gametype: Instagib Capture the Flag (CTF-IG) Construction Time: 6 weeks Players: 12-16
Jardin de Animba by Pseudosafari Players 4 Build time - 4 days between: Start 20/3/06 End 24/3/06 This is a little 2v2 thing I built to try and get the hang of onslaught mapping. My aim was to build something easy (hence overuse of st
======================== ONS-All Fall Down by Sean 'Lo Ping' Henry ======================== Final / March 25, 2006 ------------------------ Added random value to Skaarj spawning, also made Skaarj-less node setups (a