lot of buildings for close-range combat, as well as for good use as cover. The gameflow is pretty smooth, and there are infinite ranges of strategies a good tactical-thinking team can execute to keep their opponents on their toes. Plenty of sniper positions, too. The main problem is that bots don't like this map a whole lot. I was observing bots for about ten minutes, and they constantly got stuck and patrolled out-of-the-way areas where they were of little use to the team. So, this isn't one to play botmatch on. There were also a few brush alignment and texture errors, but you won't notice them unless you're looking for them. A good map, with a great layout and decent weapon placement. It was probably ten times more fun in UT99, but it's still a nice contender in 2004. CTF fans, you'll enjoy this. ~ Kouen
This is a remake of CTF-Chasm for UT99, which was originally created by Morgan ‘Botman’ Eves and reworked for UT2004. It's a nice, wide level, with plenty of space outside for open combat, and a
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