awful as the lightmaps where all black. So I revisited it, upped the poly count,instruduced shaders and made something approaching original for the spawn points and a couple of new \"areas\" where the tasty items are, if you want to take the risk.
This is the second iteration of this map. I first did it for UT2003 and it was very popular. So I remade it for 2004, maily as people where running it on servers using the 2003 version, and it looked
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