easily and frequently. Unlike the IMAX, the optimisation of RvT was built into the design itself. Apart from two of the three statues in the level, the music, the code, the skybox and a small number of textures, I am solely responsible for everything in CTF-RvT. ---- Play Information: |- New Sounds: Yes |- New Static Meshes: Yes |- New Textures: Yes |- New Graphics: Yes |- New Music: Yes
The design of the level is simple in it\'s basics, being a series of Subtracted BSP Cubes, making corridors and rooms, this gave me the freedom to include a lot of detail as I could zone off areas
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