first person shooters in general by making the environment itself more interactive. This level was designed to combine the advantages of small deathmatch maps (constant focused action) and the advantages of large maps (environments with lots of variety). The map builds in tension throughout it's entire 5 minute cycle utilizing block positions and movement, view shaking, emitters, sounds, and a complete 5 minute score. Author :Daniel Abrego(coding and art) and Michael Bellipanni(design and music) Email Address :bellipanni4@yahoo.com(Michael) or cheap_films@yahoo.com(Daniel) This map received Honourable Mention in the "Make Something Unreal Contest" for Voice Pack/ Audio Modification in Phase 3. This map has also been featured on the KEYE 42 News in Austin, Texas (If it made the evening news, then it must be interesting, so go ahead and download! )
whoa holy 10 10 10 10 10 I don't want to give anything away but you have to download this map This level is an attempt to set new ground in level design for Unreal Tournament and multiplayer
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