and somehow ended up making a layout around a couple of test rooms - a really close-quartered map at that. There\'s a reason the map looks so simple in terms of the brush layout: it is! Each piece in those couple of random rooms I started off with used brushes with sizes of powers of two (128, 256, et al), and that trend continued once I\'d decided to see if I could lay out a whole map around what I began with.
I didn\'t intend for this map to be serious; hell, I didn\'t even think I was going to be making a map at all when I opened up UnrealEd that faithful night six months ago. I was just messing around
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