is one shield, one keg of health and one double damage, but no super weapons. I hate super weapons. They ruin any game and there is nothing more annoying than the moment when you skillfully hunt someone down and suddenly - boom - a redeemer goes off. -------------- Remarks: -------------- "Sweet Death" was intended as a remake of Adam "Senn" Bellefeuil's map "Agony & Ecstasy" for Quake III. I always fancied this map for its gameplay. A relatively small map with two courtyards symmetrically linked via three pairs of connections, with three height levels vertically connected by two jump pads and a teleporter. The initial idea of a simple remake was quickly forgotten as the map began to grow. After two betas in December 2003 and January 2004 I somehow lost interest and ... but read the full story [url="http://purl.oclc.org/NET/advman/maps"]on my website![/url]
This is a relatively big deathmatch map with indoor and outdoor action for 6 to 16 players. High connectivity and fast transport via two teleporters and 12 jump pads keep the action going. There
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