AM/TAM is basically DM/TDM, except players are given all weapons (like in LMS), the scoring is damage-based, and the game is round-based (like in CS.)
New in this release is a smoothed out health system, minor tweaks to weapon ammo counts, and some new bells and whistles, including: - Team Timeouts - Customizable Brightskins - Special Awards (Overkill and Dark Horse) - Detailed Weapon Sta
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