Duel carnage in a bunker. This is a remake from Challenge pro mode map from Q3. Some say that it is to blurry - depth of field - I personally like it that way and I encourage to change few options if post process settings are to high.
A reasonably high detail remake of popular UT99 map DM-Codex, with a necris twist! Includes the invisibility and shieldbelt powerups. There are a few known bugs, specifically the invisibility door can't be shot open with flak primary -- an epic bu
A small, mostly cramped, vertical area, stairs alongside a tall column with the flags at the top and bottom floors and powerup in between. My 3rd map and 2nd CTF map. I know this will get a lot of bad feedback about the look but I focused on game pla
This is a conversion of the Revben's map. In the middle of the map you can grab the shield belt, u-damage and berserk. Many weapon and a lot of ammunition are included!
A seemingly industrial facility that is a remake of my original UT99 map of the same name. Includes the amp, shieldbelt and berserk powerups. Designed primarily for online/competitive play so don't expect much from the bots. Ricochet proved to be
A large, circular structure with a number of different levels of fighting area, including wooden beams at the highest point. In light of the HOLP (Hardcore Oldskool Low Poly) map pack being released, I decided to try my hand at a UT3 map in the sa