This is the source code for Psionic Storm v1.0. It is the full source and can be used to recompile the .u files for Psionic Storm and the Impact Extension. Feel free to use the code in whatever way you want. There are two source codes in this:
This is it, the complete version 1.0 release of Psionic Storm for UT3. It fixes some bugs from the beta as well as adding in six new moves for you to use on your unfortunate competitors. Installation: Same as usual, just extract the files to your
Here's Version 0.2 of the Zombie Apocalypse. It has several new things, mostly ascetic zombie wise. Check it out! We still need to get the zombies to continue fighting without their heads, as well as some drones keep being alerted and call all the zo
This mutator makes it so rockets bounce off walls. Very simple. You also have the option of tweaking a few things such as: -Rocket life time -Rocket Speed -If you spawn with a rocket launcher or not -If all weapons/ammo are replaced with th
The Mutator Week program ran from the beginning of February to the end of June 2008. During this time, fledgling but promising Unreal Tournament 3 developers were invited to partake in a regular challenge - write an interesting mutator in a week, bas
The first beta of CTF++, a Class based capture the flag with objective based gameplay. With two playable maps, and one test map. Please note that Satellite is not currently stable and will likely crash.
Simple vehicle deathmatch for Unreal Tournament 3. Four maps consisting of two custom and two altered UT3 maps. Single and Multiplayer, with bot support. Created almost entirely in Kismet, see exactly how it was made, borrow whatever you like.