A voicepack from UT2004 that was not used in the game, recompiled to work in UT. Has all the Orders, Others, enough Friendly Fires, Acknowledgements, and the max of 32 taunts.
Anckroid Base ]21[, a multi-level structure built on a distance planet. Windows at the top edges of the structure let you peek outside, but all of the action takes place indoors. There isn't much z-axis action in this map, but it plays very well for
An arena style map consisting of a walled center area with a large surrounding passageway on the outside. Many different ledges and platforms in the center area and along the outside corridor provide ample z-axis action while the announcer's voice bo
You'll "flip" over this industrial map that has a little special surprise for you and your opponents. Throughout the map, there are locations that literally invert gravity. Watch overhead because you may receive fire from directly above you as your o
======================== UT TEAM DARKMATCH By TheEmperorStalwartUK ======================== Initally released 22nd May 2007 (also Unreal's 9th anniversary, strangely enough) Tweaked and re-released 13 May 2008 About ------ UT Team DarkMatch
Originally invented to expand into new living spaces, Maris city is still growing. However, living in the open sea, life comes with its share of problems, too. For one, huge data transmitters are needed, as well as food for everyone. Maris processing
Symmetrical map for Jailbreak, with a difference! This map was designed for lots of spam. The release switches are back to back in the centre of the map. Directly above the switches is a redeemer. There are two snipe points on each side that look dow
A deathmatch map from CyberSirius that was made for 2 to 4 players (but 4 should be crowded anyway for such a map). It uses the richrig texture pack extensively.