"Welcome to the enigmatic ruins of the QuetzalcoFunnel, where it is said, based on loose translations from stone tablets unearthed from ruins of old nearby, that the enemies and criminals of this once great civilization were tossed into the pit at th
This my entry to Nalicity's Floorplan Challenge. To bad I started the map to late and so it's an absolute perfokiller-map. The average visible-poly-count is about 800 and at times it will reach 1000. So this is only for those with highend mashines.
I could say bring on the zeros but first read on: My entry into both the worst screenshot thread and the floorplan challenge. May not be the most original by still ghey enough. I shaped it like a fullstop/period . You may also notice that lik
Back to the roots with oldskool UT1 mapping. Medium DOM map set in a very vertical abstract futuristic building using my own HourPitores texture package. Nearly all important textures are 512x512 and extra sharpened. The fog kills the FPS. If
My entry into The Floorplan Challenge Competition. A plus shaped sniper map that I did in like a week. For those curious about the pickup bases by sabbethcat being included in the file is because I tried them out in the map to see how they woul
This is my latest attempted at a decent ctf map. This map has took me a month and i hav encounted about 5,000 differnt bsp errors hence why there is a MyLevel2 in the zip as the 1st went wrong. But overal im pleased how it turned out i wanted to m
This is a map I Made in a few days for the "Bounce!" Mutator which is included in the bounce mappack, which can be downloaded from http://nalicity.beyondunreal.com/map_hub.php?mid=9459 It is Christmas themed and has a new health pickup (Santa's milk
Another old schoolish map. Weaker systems may have some performance troubles. Version 1.1 fixed: -some troubles with health vials -added some blockactors have fun though