A medium sized map. Easy to get around; not too conufsing. The bots can get around the map pretty well. Bots may stay where the spawned if they spawn at two certain places in both bases. There are two bases, connected by a neutral area (with a cool s
This map was originally released with the FlagsOfTime Package in August 2005. It's an unchanged version, so if you have the FlagsOfTime you won't need to download this one. It contains textures by Shocksystems and by some others, have a look into th
It's based on an aztec town style, with 2 big tempels with flags on top. There's a maze of streets at the bottom, with ladders and balconys. Theres a sniper room in each temple. This is my 2nd ever ut map, and i think it's better than my 1st
This is one of my latest maps and i think im slowley improving! I tryed using differnt textures and making the layout better as well as trying to think of the game play and how well the map plays. Please download it and tell me what you think and
This map is based on a cross betwen the usual w00t feel maps, and my CTF-scF-pwnage (Also available on NC3) - People said pwnage was a little plain, although it worked, so heres the resulting 'change' on that map :) -- Hope you enjoy it :P **NOTE*
This was an earlier map i made, i was made this map to play around with ideas and make a good looking kinda FUN map... as u might of guessed from the name, also the lift jump and the green tubes :P