There are some areas on the floor that you can quickly "duck in" to temporarily avoid some weapon fire, but after that first salvo, you'd better be on your way! Bot action is very good, floor layout and item placement are both good. ==============
================================================================ Title : Reactor Version : 1.0 Release Date : 10-07-1998 Filename : DMReactor.unr Author(s) : Warren Wilson Email Address : warren400@mindspring.com Web Page : don't have one yet
================================================================ Title : DM-Rammy Version : V.1 Release Date : November 1998 Filename : DM-Rammy Author(s) :Matthew M Ramshaw Email Address ramshawm@iinet.net.au Web Page Description : Small D
There's an invisiblity that can only be obtained by pistol-jumping (rocket-jumping would be too imprecise) so those who have mastered that art will have an advantage. ==================================================================== ==========
****** Play it in TURBO-Mode ****** ================================================================ Germany, Saarbrücken, 15.9.99 18:20Uhr Title : Quake III Arena Test: Level2 V2.0 Version : V2.0 Release Date : 15.September.99 Filename : DMQ
You can look est out the map used in the Quake3:Arena Mac G3 avi(recently released on the Net) in Unreal. Unzip the file into some directory and copy these into the correct directories on your Unreal game folder: 1) Qtest3.unr - goes into C:Unreal
Well, here's a 3 day job that I slapped together after playing the Q3A leaked IHV test 'demo' TBH, I thought the IHV sucked, the engine was waaay too slow and the promised curved surface rendering was all hot air & hype. Still, maybe the finished g
================================================================ Title :Pyramids of Death Version :1 Release Date :8/1/99 Filename :DmPyramids Author(s) :Blair Williams Email Address :water_30@hotmail.com Web Page :www.geocities.com/siliconval