*********************************** * * * Watching U * * * *********************************** Level Design - Norman Cook Design Length - 30 Hours Death Match Game Large Split Hangar Room Two Water Rooms Passage ways
As the guy who whines about the performance on his wimpy P-200, I just want to know one thing: How in the world did Chris get this map with flowing lava to go so fast? He should put a tutorial on the web! ==========================================
------ WAR 98 and WAR 98 2 ------ Both these maps were created from the original DMRyan map, created by Aaron Beane. I, in no way, should take any of the credit for these maps as they are just updates to DMRyan which was, and still is, an ex
================================================================ Title : V O L T R O N Version : 1.0 Release Date : Not released yet Filename : DmVoltron.zip Author(s) : CoNDoR Email Address : thematrix@unrealuniverse.com Web Page : URL http:/
DMVolcanic takes place in what I'm guessing is a dormant volcano, except for one lava pool. The majority is in the main crater, where there are plenty of rock cones. There are passageways that will connect you to other rooms that contain weapons and power
There is nothing really special about this map, pretty basic. Textures are mostly bland, and lighting is nothing special. Botplay is bad, because there are no pathnodes. Weapon placement isn't bad.