=============================================================================== Title : Concentric Filename : DMConcentric.unr Version : First release Release date : 6th August 1999 Author : Miles Asvachin Email Address : AsvachinM@cardiff.ac
This one has some good things about it, and of course, some not-so-good things about it. The outdoor setting has some nice geometry, with large irregular "rock" formations, two quaint little cottages, a ground that isn't flat (for once), and a small
There are lots of small hallways, rooms, stairs, and cubbyholes. It's very easy to have your back turned to a dark passageway where an opponent can catch you off guard, not to mention all the different elevation points on the outside of the castle. Heads
"This is a solely deathmatch style level designed for a two team deathmatch. I think I've fixed the team spawning problem of the early version and now the level uses the proper Red and Blue teams."
A rough port of Quake 1's Claustrophobopolis map, designed to keep the "feel" as much as possible, while not being a total rip. It plays okay with 1-6 bots, I've found.