In terms of an indoor place, this map is pretty big when you first get in. Wide rooms and hallways, with tall cielings give you plenty of room to maneuver around incoming fire. The entire map is symmetrical in shape and has an upper and lower level accesi
DM-BK2 - Version 1.1 Changes. The Corridors where bots tended to get lost are now removed. The lifts now have triggers in place so that they will come at your request. (ooer). I think the pathnoding works better on the top floor. The bots sh
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