The architecture has subtle details that help to polish the bland texturing despite a couple areas where the polygons flicker or disappear altogether. There are some interesting uses of moving brushes including an intersection of hallways that is actually
I take no credit for layout of the base map as it is base 1 from q2 with adjustments to make it work for unreal the buzz map was a quick map I made for dming and to try out the flamethrower on . the base map was my first attempt at any kind of map an
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- base1.zip
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