----------------------------------------------------------------------- - AI Improvements ----------------------------------------------------------------------- - Tweaked the AI logic for techs and Gas. - AI will now recruit as many generals as possible. - AI is now better at assigning leaders. - AI should now research naval techs correctly. - National focus AI will now remove focus from colonization attempts that are far behind an opponents colonization attempt of the same region. - All AI countries will no longer pick the same option on events that all countries get simulatiously. - Added more AI chance factors to techs, mainly to encourage late game factory unlockers. - Further fixes to capitalist AI - AI will now turn off subsidies more intelligently - AI chance added to lots of Army/Navy techs. - Upped AI chance on researching new ship types some more. - AI is more likely to increase military spending if low amount of soldiers. - AI will nolonger attempt to colonize regions where someone elses colonization is way ahead. - AI can now delete factories. - Fixed some Naval AI issues - Improved Naval AI strait blocking and guarding - Optimized an AI pathfinding check (ShouldGoByLand) - fixed: Does the AI know how to remove factories? - fixed problem with the ai trying to upgrade buildings that aren't there - fixed Capitalist AI build logic: Single Closed Factory in State under L-F Government - Fixed a bug which caused the AI to always disband at least one regiment at each reload. - The AI learned to not build engineers instead of infantry. - Army AI: Fixed an odds bug where the AI would grossly underestimate enemy strength - Army AI: Improved odds calculation to look at more factors ----------------------------------------------------------------------- - Gamebalance Changes ----------------------------------------------------------------------- * Pops - Clergy promotion now check clergy levels, not officer levels. - A few immigration-attracting effects now also increase assimilation rate. - Reduced default assimilation rate by 25%. - Citizenship policies now increase assimilation rates. - Continents can now affect provinces, which currently just sets assimilation rate depending on continent. - Having political and social reforms enacted increase the angryness of political party being appointed. - Low literacy POPs are now far less likely to promote - Soldiers are now less likely to become craftsmen if you spend money on them. - Farmers and Labourers at
Paradox Interactive today announced the release of a new patch for Victoria II that brings numerous improvements to the acclaimed grand strategy game.
- File Name:
- VictoriaII_v1.3_Patch.exe
- File Size:
- 53 MB
- Download Last 2 Week:
- 5
- Downloads All Time:
- 2,790