-------------------------------------------------------------------------- WARCRAFT III VERSION HISTORY -------------------------------------------------------------------------- - PATCH
-------------------------------------------------------------------------- WARCRAFT III VERSION HISTORY -------------------------------------------------------------------------- - PATCH
Patch 1.12: PATCH CHANGES Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos). Wyvern hit points have been reduced from 600 to 570. Halls of
-------------------------------------------------------------------------- WARCRAFT III VERSION HISTORY -------------------------------------------------------------------------- - PATCH
I told you all that they were done with making new versions of Ring Wars, but NOOOO, they just HAD to go and make it BETTER! This time around, they concentrated on making the game look good, instead
Great paintball type map, held in a dark swamp. Basically you just hunt down the other players until time expires. I had a lot of fun just playing against comps, since they have really good AI, so if
This is a castle defense map, which lets players defend the king at the middle. The enemies come through portals, and if they get to a certain extent within the castle they will start spawning inside
Boy this was fun. When testing this map with Jnaf we had so much fun (except he had 4 Heros and I had 2. *Sniff* *Sniff* *tear* tear*). It was a well designed map and quite fun. Right off the bat
Patch 1.12: PATCH CHANGES Anti-air creeps have been added to each Mercenary Camp in the map (4)Tranquil Paths (Reign of Chaos). Wyvern hit points have been reduced from 600 to 570. Halls of
-------------------------------------------------------------------------- WARCRAFT III VERSION HISTORY -------------------------------------------------------------------------- - PATCH