and co-ordinate your battle plans for control of the land! AI can play, add as desired. Play instructions are provided in the Quest Log. Features: - Round based structure. Giving players a more strategic, planned actions type of game. - Morale System. If a team suffers many civilian or troop losses its morale may fail, causing troops to flee from the field of battle. - Music System. Featuring music that changes during battle and when the game objective, the Prince, is attacked. - Full AI support. Players set as computer can build armies and conduct both dynamic attacks and defense. - AI Control System. Pressing ESC during play brings up an AI control menu allowing for the selection of a range of different attack and defend strategies. Have the AI support your team the way you want it to. - Central Road Area. Face off with opponents in small skirmishes outside of the round structure in an effort to claim sole access to the travelling Merchants. - Merchants. They travel the central road and sell a variety of strange items. - Round Bonuses. Each round there is a chance that both teams will receive a bonus. The player on each team that receives it depends on their actions during the game. - Play balance. The stats and abilities of all the units have been carefully set up for a balanced game with effective counterability. - Blood effects. Now when you hit someone with a sword or shoot them with an arrow, blood comes out, not just on death. - Custom abilities, upgrades and items that are trigger driven for previously unseen effects. See the change log within the map archive for development information.
War of the Crown Description: The King is dead and his two sons; Arthur and William, war over the right to inherit the crown. As a Lord loyal to one of the Princes, you must muster your forces
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