Name: The Island In The Rain Size: 256*256 Description: This is a 1v1 jungle style map, it has: 7 startigic points 1 critical locations 2 relics 2 sleg deposites Story/Background: The Island In The Rain only appears when it rains, if it s
Battle at Omaha - 2v2 map for Winter Assalt Players start out with units but they are set up in a way so you cannot rush with them (note - you cannot get into or out of the bunkers unless you jump, teliport, drop, etc.) -----------------------
This mod attempts to make Dawn of War slightly fluffier without changing the balance significantly. -Space Marines and Chaos Marines are now twice as powerful, twice as expensive, and half as numerous. This goes for all upgrades aswell. -Space
2 player snow map with large base building areas and defendable chokepoints. To install= Drag all 4 files into your "Dawn of WarWXPDatascenariosmp" folder. You must have Winter Assault for this map to work. Created by Matt Radunz (MC Warhamm
Description: A long forgotten but strategicaly important pass in the mountains of Fractura. Once held by the valiant Imperial Guardsmen, it was over run by a massive waaagh that passed through. They left carnage in their wake but simply moved on n
Glacial_Assault_8_Player Concept is an amphibious assault... Believe it or not a "Glacial Setting" Now the area being attacked used to be an Imperial Guard Garrison !!! The defences of this garrison are still intact !!! ( Take Note ) P
**ATTENTION** This is meant for Dawn of War WINTER ASSAULT 1.50 ONLY! No other versions will work as it will error out if you try to run on anything other than the expansion + v1.50 patch! Meet the Cast: Thudo (Thudmeizer)..>> Team Lead/Coder/Gf
BRUECKE REMAGEN A 2p Skirmish/Multiplayer Map for Dawn of War: Winter Assault by vol_907 Original map created 22. August 2006 Community edition released 27. August 2006 ***INTRO/FLUFF While the battle at Lake Constance (or Lake Acrimony
----------------- ## Description: ----------------- Solis, home of the fabled Solar Marines. It's a HUGE map (my third) with many structures so computer performance may vary, one reason I've made it a four player battleground... It's a extre