I originally was going to make this a 3 vs 1 map but discovered how awkward the boundaries where - so it became a 1 vs 1 map. In order to follow the story of this map, set the computer player to Chaos on Standard or higher difficulty. Set the win
This is my first map, I was first going to make it a 4 player map, but after i had finished it, it was way to big for 4 players, I turned it into a six player map, its still pretty big for 6. It will definantly help to have two bases at some point.
Another rather experimental map, basic idea is that the map is almost completely one big uphill or downhill. It's fun to charge downhill with lotsa troops
3 players start outside the city, 3 players start inside. As much as it may look that the city has a major advantage this isn't true. The city team is forced to lead constants attacks outside to keep the upper hand. There are 2 mainentrances into the
You read correctly, Lost Temple. My personal top favorite RTS map. Loved it so much i decided to recreate it for Dawn of War, a new classic game in my book.
The players start in the 4 corners, if the game is take and hold you must get the critical points (4) in the middle of the Castle. You must not fight in the castle, there is a big terrain with lots of Points and 4 Relics around it.
This map comes as a a 2, 4 and 6 player version. It's a destroyed city with loads of ramps to different levels. The starting locations are well defendable and have ruins around them wich provide cover. I made slight variations for the different
Its 2 players based on a take and hold game with the center critical location under the water surface (negative cover). But it works great on all gamesettings. Most of the center is impassable (the water is to deep) but there is plenty of room to
Missing Mini-map tga file (my bad + humble apoligies) the lvl still works without the .tga but will be bright green on the Mini-Map. This error on my part will never happen again thx and enjoy