The Weird Worlds soundtrack features twelve minutes of music that will take you on an astral journey from here to Sector Prime and back. It includes over twenty tracks, many of which are cuts that were not featured in the final game and are now avail
The Weird Worlds soundtrack features twelve minutes of music that will take you on an astral journey from here to Sector Prime and back. It includes over twenty tracks, many of which are cuts that were not featured in the final game and are now avail
Courtesy of Arren Frank who recently composed and arranged The Mantle of Babulon, a moody and mysterious music track based on one of the legendary artifacts found in Weird Worlds: Return to Infinite Space. Add this to your soundtrack music playlist
Description Weird Worlds: Return to Infinite Space is a grand space opera that will take you from a down and out starship captain to an amazing intergalactic hero whose renown travels light speed ahead of you! Set in a randomly generated universe
Changes in Version 1.22 * new: Added a new sound to Primordius fighters launching * fix: Mods load default game highscores/settings when first run * fix: Extra space in soundfx.ini Changes in Version 1.2 new: another "main quest" with a ne
This patch upgrades retail version of Weird Worlds: Return to Infinite Space to version 1.1. Simply run the executable and enter the location of your previous Weird Worlds installation to decompress the new files. Changes in Version 1.1 ---------
Weird Worlds Patch v1.2: 2.3MB This patch upgrades all Windows versions of Weird Worlds to 1.2. Simply run the executable and enter the location of your previous Weird Worlds installation to decompress the new files. Changes in Version 1.2 -
Oops! There was a bug in the v1.2 patch. The Primordius event wasn't working correctly. Thanks to Ernest Adams for finding this. The event happens so rarely, we hadn't seen it for some time. fix: Horloge of Primordius displays wrong star name
Changes in Version 1.22 * new: Added a new sound to Primordius fighters launching * fix: Mods load default game highscores/settings when first run * fix: Extra space in soundfx.ini Changes in Version 1.2 new: another "main quest" with a ne