Purpose : Create RANDOM wrecks at RANDOM locations for the player to salvage. It also gets rid of unclaimed wrecks. The wrecks may or may not have any equipment. Yes, there is an upper limit on
Free EC for those with Capital Ships. The type of ship determines the EC output. The Generator/Converter works on multiple ships at the same time. The trade off is it takes up cargo bay space.
Bugfix for v17. Sorry !!! Purpose : For those with Capital Ships, free EC to run the Jumpdrive. Also works on every [Player] ship that has the custom ware installed. (On multiple ships at
Purpose : fixes the command output on the player console and property list. turrets no longer used. main/forward wepons only. (turret #0) I got tired of forgetting and the turrets kill my
Purpose : In testing scripts, I had to put together a bunch of small scripts for various purposes. Listed below : The Hotkeys : Bravado Scan Hotkey = Recreated from
Abandoned Ship Spawner v65 Creates abandoned ships at random locations in the X universe for the player to salvage. However, it also gets rid of unclaimed wrecks left drifting as well. Finding
The stock Egosoft patrol script is all fine and well, but sometimes you just need more control over the exact route that your ships take and what they do on the way. This script aims to provide
An Artifical Plugin for TC which provides a Goner Shipyard in Elysium of Light. This shipyard sells 4 Goner ships, along with most 'Commonwealth' TS and TP ships, and, of course, the player
Humble Merchant About 23 hours ingame play, I think Economic rank is Broker Combat Ranks is Harmless Argon Ranks is Federation Marshal Boron is Noble Peer Split is Distinguished