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Half-Life Map Spec Sheet
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------General Information--------------------------------------------
Title : Peruskoulu 1.5
Release : 1.5
Date : 31.3.2001 (3/31/2001)
Filename : op4_peruskoulu15.bsp
Author : Jussi Kivilinna
Email Address : ax@fiiu.org
Home page : http://ax.fiiu.org/
Description : Half-Life: Opposing Force Deathmatch Map. School building with large duckt system. Works fine with original Half-Life too!
Previous Maps : Looking for no good maps? Go to http://ax.fiiu.org/ ;-)
Credits/Thanks : Revolver@gpm98.freeserve.co.uk for Key prefab (at Music Class).
(Revolver's email address above doesn't work. So could someone email me new one? thx)
------Play Information-----------------------------------------------
Deathmatch : Yes - 19 starts defined.
Teamplay : Yes
CTF : No
Single Player : No
Min. players : 5
Max. players : 12
All weapons (including Penguins [if you have OpFor 1.1.0.0 or newer]) can be found in the map.
Music class room, staff room and other half of toilet are behind locked doors and can be accessed through duckt system.
------Map Information------------------------------------------------
New Textures : Computer screens, some of the door signs and some other as well..
New Sounds : None.
Computers and those red chairs are all breakable and breaking theim may make some areas run faster! (some of computers have stuff inside too)
New in 1.5 [31.3.2001]
o new
+ stairs!
+ made texture-lights match with celling-textures
+ school clocks
o lots of small changes everywhere
o JumBot-waypoint file included!
o This will be last and final version!! (like 1.1f[inal] and 1.4a used to be :-D, but really this is final version now)
^^^^ ^^^^^
New in 1.4a [9.1.2001]
o better
+ texture alignment
@ duckt system
@ cellings
+ sports hall
+ item placement
+ outside
o some of rooms are now hidden (for energy-weapons)
o fixed some
+ high poly-count areas (by hiding room:)
+ bugs
New in 1.1f [12.12.2000]
o better lighting (not all lights are "ON" anymore :-)
o duckt system!! (for better connectivity)
o fixed many
+ high polycount areas
+ bugs
------Construction---------------------------------------------------
Base : Peruskoulu 1.0 by me ;-)
Editor(s) used : WorldCraft 3.3, PSP7, Wally
Compile Machine : Celeron 400@450 / 128Mb
Compile time : 4h 50m (with Zoner's Tools 2.5.1 [HLRAD with -sparse])
------Map Instructions-----------------------------------------------
Unzip the files in this archive.
Place the map, "op4_peruskoulu15.bsp" in your 'half-life/gearbox/maps' directory
and in 'half-life/valve/maps' if you want to play the map with original Half-Life or against bots.
If you have JumBot, place the waypoint-file "op4_peruskoulu15.jrf" in your 'half-life/jumbot/wpfiles' directory.
------Copyright-Permissions------------------------------------------
Authors MAY NOT use this level as a base to build additional levels.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.
This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.