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Title : Subterranean Laboratories - for Half-Life
Date : 17th January 1999
Filename : sublab.bsp
Author : Andr� van Rooijen aka "TELEBUGGY"
Email Address : avrooijen@universal.nl
Home Page : http://www.inter.nl.net/hcc/A.Van.Rooijen/hlweb/halflife.htm
Description : Well, what can I say, it's my first one!
As the title of the map may suggest, in a laboratory-complex deep underground.
The building is very high and quite open. At the very last moment I also
modelled a little outside erea with an entrance to the complex.
As far as gameplay is concerned I noticed that a lot of deathmatch maps are
for the most part horizontal ones. I tried to make a map that also forces you to look
up and down once in a while. As a result the map has quite a number of
snipers-delight spots in it. Although you are never sure of who might be
sneaking up behind you.
The 3 doors all open manualy so you will be able to think of a plan befor
you rush into the room. The lifts all go up and down. They are triggered when
you stand in front of them (don't wait to long though because it's BOOM for you then).
While, in filesize, it's quite a large map it played rather well on the
machines I tested it on (from p200 + voodoo 1 to pII 350 with Ati Rage Pro).
Also LAN playing was smooth enough for our daily fragfests.
I hope you will enjoy playing it as much as I liked building it. And if you
do, please let me know.
Thanks to : Bionic Bironic, Jeronimo, konteschopper, dualis, Doomy, Lamer deluxe, Kort Jackje,
the sniper (you know who you are) and all the other guys at Davilex who played
with me on my map and in the meantime made some usefull remarks.
And let's not forget the guys from Valve for making a great game.
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* Play Information *
Single Player : No (one start so you can look around)
Deathmatch : Yes, 4/6 or more players would be ideal, up to about 16 or so.
Difficulty Settings : No
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Make sure you put the .bsp file into the following directory:
... \Sierra\Half-Life\valve\maps
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* Construction *
Base : From scratch
Editor(s) used : Worldcraft 2.0
Known Bugs : I don't think so (some mapping stuff maybe) .. except for being able to gauss-jump
out of the level (at least sort of) from the rocks of the outside erea.
Build Time : 4 weeks whenever there was an hour of free time
(and that didn't happen to often).
Compile machine : P200 with 64 megs of RAM (gimme more!!!)
QBSP Time : not so long
QVIS Time (full) : Please please, hurry up
QRAD Time (extra) : I stopped counting
* Permissions *
If you like it, great put it on your website, copy it for your friends, whatever...
BUT...
You MAY NOT sell this sucker for money!
If a magazine wants it on its CD - that's fine - but please send me a copy. OK!!
My email address is at the top.
You MAY NOT alter or add to this level without my permission.
Instead build your own one, it's great fun and more rewarding at the end.