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1/18/99 11:14:36 PM
================================================================
Title : XUNIL
Filename : xunil.bsp
Author : The_Colombian
Description : Small military camp. Medium size map
Special Thanks to : Valve for creating Half-life and ID for for the Engine
e-mail : thecolombian@relux.com
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Play Information
Single Player : Yes and No. To check out.
Some grunts and some monsters.
But keep low, keep moving, keep alive.
Deathwatch : Yes (2-6 players)
Cooperative : No
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
================================================================
Construction
Base : New level from scratch except 3 prefabs see bellow
Editor used : Worldcraft v2.0
Known Bugs : Hmmm I did not find any
Build Time : 40 hours ( 20 learning a new Editor I was use to QE4 )
I have not created any maps in over 11 months.
I made some Q1 and Q2 maps. Mostly Q2 using ID's QE4 map editor.
So it took me some time to get use to a new interface and
to re-learn a few tricks. This map is almost a test to see what
is everyone talking about the problem of lag in the maps.
Then I found out that the Func_aereoportal was missing..........
Boy I changed the layout of the map and
I will have to plan better for any future maps.
I was able to keep r_speeds in the poly-count under 650, but
one small area in the out-door section the FPS drops to 15..... need to look
more into that.
Because Half-Life is base on the 50's, so is my map.
PREFABS
-Cargo Container-
Author: Revolver
Email: Revolver@gpm98.freeserve.co.uk
Date: 14/12/98
File Name: C-Container
File Desc.: Prefab for Half-Life
Solids: 15
Faces: 88
Entites: 2 (rot-doors)
Guard Tower
A bit modified by The_Colombian
| Filename : GUARDTOW.MAP |
| Author : Gael chauvin aka "chickenpanzer" |
| Email : chickenpanzer@hotmail.com |
+----------------------------------------------+
| Solids : 46 |
| Faces : 276 |
| Ents. : 1 func_ladder |
| 1 func_wall |
| date : 06/01/1999
Date: 1/4/99
Author: BlackRose
E-Mail: blackrose@sydney.crosswinds.net
Solids: 12
Faces: 69
PointEntities: 3
SolidEntities: 3
================================================================
Installation
To play this level, extract the file "XUNIL.BSP" into
your sierra\half-life\valve\maps directory and
start Half-life with hl.exe -console +map xunil.
================================================================
Copyright and Permissions
This level may be distributed via any medium (i.e.: Internet,
BBS, CD-ROM, compilation disk) as long as it is not for profit &
contains this text document.
Copyright No One 1999
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
qcsg.exe v2.5 (Dec 30 1998)
---- qcsg ----
21 seconds elapsed
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
13 seconds elapsed
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
776 portalleafs
2327 numportals
average leafs visible: 175
visdatasize:27044 compressed from 75272
1248.0 seconds elapsed
qrad.exe v 1.5 (Dec 30 1998)
----- Radiosity ----
1 threads
3870 faces
105600 square feet [15206401.00 square inches]
26659 patches after subdivision
289 direct lights
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 64/400 4096/25600 (16.0%)
planes 7678/32767 153560/655340 (23.4%)
vertexes 5413/65535 64956/786420 ( 8.3%)
nodes 2223/32767 53352/786408 ( 6.8%)
texinfos 804/8192 32160/327680 ( 9.8%)
faces 3870/65535 77400/1310700 ( 5.9%)
clipnodes 6187/32767 49496/262136 (18.9%)
leaves 1458/8192 40824/229376 (17.8%)
marksurfaces 4972/65535 9944/131070 ( 7.6%)
surfedges 18402/512000 73608/2048000 ( 3.6%)
edges 9766/256000 39064/1024000 ( 3.8%)
texdata [variable] 7000/2097152 ( 0.3%)
lightdata [variable] 484860/2097152 (23.1%)
visdata [variable] 27044/2097152 ( 1.3%)
entdata [variable] 19012/131072 (14.5%)
=== Total BSP file data space used: 1136376 bytes ===
6218 seconds elapsed