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Title : RemoteChance
Date : 20th September 1999
Filename : r_chance.bsp
Author : Steve Lyne aka "Scary-one"
Email Address : steve.lyne@telia.com
Home Page : http://scary1.remotepoint.com
Description : This map was created for, and is dedicated to, the guys on the RemoteChance server. It is my
way of thanking them for having supported me by continually including my larger maps in their
server rotation. Half-Life DM is an endangered species, and it seems to me more fitting to make
the maps directly for the loyal audience which is commited to this aspect of the game.
"Vector's RemoteChance" is a Half-Life server at 204.221.114.10
The server is located at RemotePoint (http://www.remotepoint.com) in Minneapolis, MN
---> Visit the RemoteChance homepage at: http://vector.remotepoint.com/
This map has been tested by, and partially created according to the wishes of, the RemoteChance gang.
In other words the following dudes are somewhat responsible for this mess :)
Vector, Amoeba_Protozoa, subatomic, PulpySnowboy, [BtB]Raider, thump!, Elkdog, Maki, Billy_Barule,
Uglystyle, GuySmiley & Fade. (forgive me if I missed anyone)
History : The base of RemoteChance comes from an 1 on 1 map I knocked up a long time ago. It was intended,
at the time, to be included as part of a mod. Due to a clear difference of interests I never
persued working further with this mod, and I figured that the map, which was then in their hands,
had a fairly good chance of coming out when the mod was released. I was happy with that. By chance,
I was informed by a member of the mod, that my level had, in fact, been "lost" and would NOT be
featuring in the mod. This didn't surprise me particularly, but I felt it was a shame.
Several months after this conversation took place it occurred to me that the level may as well just
be removed from my hard drive, since it was serving no real purpose just floating around there.
I was VERY close to deleting all trace of its existance from the earth. I was adamant that I would
never release it in form it was in ... so what was the point in keeping it?
I finally reached a comprimise situation where I decided to amend both the appearance and size ..
in an attempt to create something other than what was there. And thus RemoteChance was born. It
took a fair while after that to find the key to opening this level up, but I'm finally able to
breathe out. And what a relief ... a long time after I placed the first brush, the map is actually
going to surface.
Other Levels by myself : Manhunt (manhunt.bsp)
Enraged (enraged.bsp) revised - (enraged2.bsp)
Outcry (outcry.bsp) revised - (outcry!.bsp)
Scary_1 (scary_1.bsp)
Scary_2 (scary_2.bsp)
PCG_Infested (currently unreleased)
Most are available from Radium or from my own homepage at http://scary1.remotepoint.com
Additional Credits to : i) My family - Kirsi, Nathalie & Emily.
ii) Valve/Sierra
iii) ID Software
iv) Radium @ www.planethalflife.com/radium
v) Brian D. Davenport aka [H.o.H]Draft4u ... for map advice, and for being a buddy and stuff :)
Visit his clan page at http://clans.halflife.net/havoc/
vi) Nathan May aka [DRS]Misery for help and support. Check out his "Victory" map .. its cool!
vii) Sean Cavanaugh for his adapted compile tools. Reach this guy at seancavanaugh@hotmail.com
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* Play Information *
Single Player : No (one start)
Deathmatch : 2-16 heh - well whatever works for you :)
Difficulty Settings : No
* Construction *
Base : Old 1 on 1 base (mine)
Editor(s) used : Worldcraft 2.0
Known Bugs : I don't think so
Build Time : 6 months or so :) which makes it the longest period of time I've ever spent on a level
Compile machine : PII 333 with 96 megs of SDRAM
HLCSG Time : 30 seconds
HLBSP Time : 29 seconds
HLVIS Time : 316 seconds
HLRAD Time (extra) : 700 seconds
* Permissions *
You MAY NOT sell this sucker for money!
If a magazine wants it on its CD - that's fine - *BUT* you *MUST*
send me a copy. OK!! Then we are quits :) Email me ... I'm not impossible.
General BBS use - sure, I don't have a problem with that.
You MAY NOT alter or add to this level without my permission.
* Last but not least *
Please, please, please email me if you like this level. I need to know that you like what you see.
It boosts my confidence and gives me a big kick up the ass to get the next one done.