Title : Scary_1 - for Half-Life
Date : 23rd May 1999
Filename : scary_1.bsp
Author : Steve Lyne aka "Scary-one"
Email Address : firstname.lastname@example.org
Home Page : home9.swipnet.se/~w-91844
Description : This smaller map has been designed to please the people out there looking for a smaller map to fight on. Its should house
2-4 players comfortably. It may feel too large for 2, especially 2 who don't know the layout intimately, but I've planned
the layout carefully so that it should be easy to find and stalk down prey with ease.
The map signifies a turning point for me. I'm going to concentrate on this kind of level from now on. There are an
adequate amount of larger maps out there which are of a decent standard. The smaller maps available are sadly of a much
lower standard. I see a vacuum and I'll do my best to fill it. The name "Scary_1" is obviously a pun but it also denotes the
first map in a series of this kind of level.
As for appearances ... well its been made to look ugly on purpose. I've been criticised in the past for only making
nice looking maps so I thought I'd do one like this. The overall feel is ruddier, which isn't a bad thing. It also feels a little
more realistic than my other maps to date, although I'm not sure which planet the action takes place on :)
Its a no gimmick map, with a minimal use of entities. It runs pretty well, and connects nicely. The rocket launcher is placed deliberately
to deter players from camping by it. The gauss isn't hard to get, but it doesn't get used THAT much because it requires a long jump to get.
From the playtesting I've done I've noticed that it doesn't seem to be needed that much either as there is normally another equally powered
weapon ready to take its place in a fight. To add, from what I've managed to gather, there is no one weapon that dominates the map. The RL is
as powerful as ever, but the crossbow is often more effective. The MP5 is deadly too etc etc. In other words I'm hoping its balanced.
Other Levels by me .... : Manhunt (manhunt.bsp)
Enraged (enraged.bsp) revised - (enraged2.bsp)
Outcry (outcry.bsp) revised - (outcry!.bsp)
All are available from Radium or my own homepage at http://home9.swipnet.se/~w-91844
Additional Credits to : i) My family - Kirsi, Nathalie & Emily for being there and supporting me.
iii) ID Software
iv) Radium ... an extremely good level review site found at www.planethalflife.com/radium
v) To the guys who helped with feedback:- Rafter, Legion, Palehorse to name a few. Thanks guys!
vi) a small mention to the guys on the #hlediting channel who helped me enormously by giving me a quick tutorial on how to the texture the side of a brush :) (not!!!)
* Play Information *
Single Player : No (one start)
Deathmatch : 2+ (not sure of the limit but I'd assume that more than 4 would be pretty messy)
Difficulty Settings : No
* Construction *
Base : From scratch
Editor(s) used : Worldcraft 2.0
Known Bugs : I don't think so
Build Time : on and off about 5 evenings.
Compile machine : PII 333 with 96 megs of SDRAM
QBSP Time : 1 minute
QVIS Time : 10 minutes
QRAD Time (extra) : 4 minutes (roughly)
* Permissions *
You MAY NOT sell this sucker for money!
If a magazine wants it on its CD - that's fine - *BUT* you *MUST*
send me a copy. OK!! Then we are quits :) My address is at the top!
General BBS use - sure, I don't have a problem with that.
You MAY NOT alter or add to this level without my permission.
* Last but not least *
Please, please, please email me if you like this level. I need to know that you like what you see.
It boosts my confidence and gives me a big kick up the ass to get the next one done.