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Catacomb (created by mazemaster)
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Installation Info:
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Unzip all of the files to your half-life directory. The files will automatically be
put in the correct subdirectories.
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Please Note:
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This map slightly exceeds the default texture maximum of 4 mb. Some older video cards
may have some problems with this.
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Description:
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A facility on mars filled with weapons and a some secret areas.
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Credits:
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Textures used:
Author:
SOCK
techno textures
Valve
half-life.wad
Skymap:
Author:
null
Ochre Hills
Sounds:
Author:
Bedwetting Type(?): (came with Alien Unearthing, and are not referenced
in Unearth.txt)
Amb01.wav
Reactor.wav
Star Trek:
backgrnd.wav
ds9ops.wav
Unknown: (if you know who made these, please let me know)
Fluorescent.wav
lv_neon.wav
moon1.wav
raspy.wav
Sprite:
Author:
Muad'dibs
colflare.spr
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Permissions:
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You may do pretty much anything you want with this map as long as you abide by 2 rules:
1: You may not sell any part of this map in any form unless you obtain permission from me.
2: I must be listed in the credits of anything that uses any part of this map.
That said, i am pretty cool about people using my work as a base and/or using parts
of my maps in their maps. If you have reason to want the source files to this map,
you can contact me explaining your reasons, and the chances are that i will give you
the source files you requested.
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Special Thanks To:
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JUIM
Hosting Playtests!
http://www.hotdeathdiner.com
RUST forums:
Suggestions for improvement on the map, and overall assistance.
http://forums.gamedesign.net
Merl, Who Me, Zipster
Excellent modifications to ZHLT
All the playtesters
...
//Tech stuff
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Construstion Information:
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Base:
None
Level editor used:
Valve Hammre Editor 3.4
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Compiler Info:
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Tools used:
CSG: Merl's modified HLCSG.exe v1.6.1
http://www.chatbear.com/uploaded/1011059245-nulltex.zip
BSP: Merl's modified HLBSP.exe v1.6.1
(see above)
VIS: Zipster's modified HLVIS v1.6.1
(see above)
RAD: Who Me's modified HLRAD v1.6.1
(see above)
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Contact Info:
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n_alger_@hotmail.com