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Deprive - Defusion
by RWP80 (rwp80@hotmail.com)
30th January 2004
Briefing: Terrorists have gained access to a
mountaintop research facility where an important
shipment of arms and a missile are due for
airlift. Counter-Terrorists are already on
defensive standby at the facility.
Counter-Terrorists: Ensure the safety of the
weapon containers and the prototype missile.
Terrorist forces must be prevented from using
high-explosives to bomb these targets.
Terrorists: Deprive international peacekeeping forces
of either their prototype missile or their high-tech weapons.
This will fumble their military political efforts overseas.
These targets are only vulnerable to high-explosive C4.
(Press FIRE to continue)
De_Deprive is dedicated to my brother AJP88.
Through his own curiosity for map design, he
inadvertantly reawakened my interest in the art
which gave rise to this map.
I thank my brother FHSF99 for his patience,
encouragement and for always exiting SimAnt
to let me work on the map.
I also thank Lao, Vinicius, and all the players at
Yog Lan House, Aracas, Vila Velha, Espirito Santo, Brazil
for their help in multiplayer testing and distribution of the map.
I have experience in map design going way back to
Doom, followed by Duke3D, Quake III Arena, and
Counter-Strike. I also took part of the first year
of a university game design course that included
Quake III Arena map design as an assignment.
De_Deprive is my first Counter-Strike map.
De_Deprive Total Creation Time 'From mind to .BSP':
Approx 50 working hours (including testing and compilation)
I have a policy of only using textures, sounds
and effects already included in
Half-Life / Counter-Strike. This is to minimize
map download time and simplify map installation.
Although some features of this map may bear a distant
resemblance to those of other maps, I assure you that
all of my work is entirely my own creation.
I ask that any comments regarding my design work,
positive or negative, be stated clearly and politely.
There is no need to be rude.
NO bug reports please; I already know.
This map, in part or in whole, CANNOT be copied into
another map, manipulated, or commercially distributed
in any way without my prior WRITTEN permission.
I encourage that this map be FREELY distributed in its
ORIGINAL FORM (de_deprive.zip).
-- RWP80