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Map:
� de_enlightment
� 14 players max
� Working bots (for CS:CZ). Can plant and defuse bomb. Tested thoroughly.
� This is an experiment.
Preview videos: https://www.youtube.com/playlist?list=PLDdMFWBwQmTpcRT_ht-q_88Kauds8mp1a
Things to note before installing:
1. Remember that if you install the Cstrike version I provide it contains a �decals.wad� that overwrites the original �decals.wad�. If you don't want to do that remove my file first and then copy the content to your �cstrike� folder.
However...the modifications I did to decals.wad was only to ADD new textures so it's actually the default file with some extras. Should not impact your game experience if you accidentally overwrite anything.
2. Czero version contains a .nav file so you can play with bots. No decals.wad in here which mean not all decals are visible.
3. It's possible your current jungle skybox will be overwritten. If you want to backup that also then it's present in \cstrike\gfx\env & \czero\gfx\env
Credits:
Big thanks to the community for the shared content! :)
Level design and certain textues + model edits by me � Robert Olender a.k.a taurus.
Models:
Models found on www.17buddies.rocks
I have modified several of them in geometry and textures.
I lost some info on certain vegetation, like the large bushes, so let me know if I can make the credits clearer and add some names here!
Textures taken from (packs downloaded from gamebanana):
3D_Mike_junglepack.wad
great_assault.wad
de_dust0.wad
Some of the textures were modified.
Sounds & sprites:
Volare, 3d mike, de_torn
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Issues fixed/improved:
- Improved player navigation in one area near T-spawn. On top of the wall next to T-spawn there was a gap the player could move through. It was a bit tight so I adjusted this with clip brushes so player can get through easier. Also now player can access the roof of the building easier near T-spawn thanks to the clip brush.
Also there was a piece of a pylon/pillar that was positioned badly so it looked like a person could pass through a gap but it blocked the player anyway. I moved it a bit to create more space.
- Made a ledge (along a wall near the wooden bridge) not have collision so player no longer can walk on a thin piece of geometry(looked like people are floating in air).
- Added map Overview. Keep in mind that if you play in widescreen resolutions the overview is not quite accurate. There is a shift in player position and as far as I know it's not something I can solve.
- Navigation improved a bit = Reduced the amount of time bots spend in water (and they should die in it less also due to this, but still is not perfect)
- Improved VIS leafs in one area.
Issues reported by players:
- Death triggers not working at bottom of pit - FIXED
- Surfing tilted clip brushes allowed to access areas not meant for gameplay - FIXED
- Adjusted a pillars length near wooden bridge to balance the gameplay. - FIXED
- Leaf clipping through wall - FIXED
- Folder/file structure updated (some files were missing initilly and I made a quick fix but now all files are in proper folders) - FIXED
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Bugs/Known issues:
There are some known issues with the map
1. Two areas in the map have 2 models that flicker at times. This must be a VIS (game engine visibility) problem but it's nearly impossible to fix it. I would have to delete the models and that would change the feeling or do other changes.
2. I'm hitting the engine limit it seems for models so at times the grenade you throw can be invisible.
3. The bots are at times a bit stupid in water. They seem to stay to long in it and drown (.NAV needs improvements).
4. Bit low performance in some areas. Hits around lower 30s in FPS. Usually though averaged on 50-70 on my rig.
5. Decals are only present in Counter strike 1.6. I have not made a decals file for CS:CZ. Not sure what is required yet.
6. -FIXED- No overview -FIXED-
7. Nightvision impairs performance drastically. It's because nightvision is a dynamic light function. It's possible to disable it via the r_dynamic 0 command as a developer but it's enabled again in multiplayer. Therefore use NV sparingly unless you got a god rig.
8. Some areas show far distance clipping but you will rarely see it. I know it can be adjusted but I'm not sure it's worth it. Could potentially introduce performance propblems or bugs.
OTHER:
Don't run programs in the background when you play games to avoid issues ingame (firefox with many tabs for example). All possible resources should be given to the game.
My rig runs the game quite well! I'm not bothered by any slowdowns.
CPU - Intel i5 750 2.66Ghz
GFX - ATI Radeon 7950 HD
RAM - 16GB DDR3
Enjoy!